Hi, hypernarrative is a blog by Wilbert Baan about Art, Media and Technology with a focus on interactive storytelling. If you're new here, you may want to subscribe to my RSS feed with Google or Netvibes. I'll post a few messages a week. Thanks for visiting!
Today I tried Joost. First on a computer with Windows XP. The Joost interface worked fine, what didn’t was the video.
The network at my work blocks all ports that have anything to do with file sharing or communication (I’m so glad IT/Network-guys are not into politics, we would end up in a totalitarian regime).
Anyway tonight I tried it again on Bert’s intel powered iMac. Too bad. Just tonight something went wrong with the version control system of Joost on Mac. I’m sure the have it up and running again tomorrow.
What I could play with this afternoon was the interface without video. What is exciting about it is the way it is build. The interface seems perfectly suited for a remote control. In the mainscreen you navigate using left, up, right. Every new television/dvd/hd remote has joystick-like options. All you need is a box that connects Joost to your tv or a Joost compatible television with a harddrive.
I can’t wait to try it with video.
Finally I’m a member of the Joost beta test group. Only one thing. My G4 Powerbook is not supported, yet. I need Windows XP or a Mac with an Intel processor to see the future of television…
Maybe I can find an abandoned one in the office tomorrow.
What is nice is that Joost is using a similar strategy as Gmail to expand the network slowly and at the same time build a buzz.
“We’re gradually expanding our network, and we’d like you to invite new people to come and join in.
Every once in a while you will receive tokens, enabling you to send invitations to friends, family or anyone else who you think will enjoy watching internet TV. Each invitation will cost you one token, regardless of whether your invitation has been accepted or refused.
Number of invitations you can send: 0″
Apple.com/Pro visited the Washington Post to make a promotional video. It gives a little peak inside the Washington Post on how they use video for creating and building stories online.
The Wii made it clear good console design doesn’t need extreme graphics or megastorage discs. Good game design doesn’t need spectacular 3d graphics.
I have some video in my archive with Kid Koala (previous post, Fender Bender) scratching live on an amazing Ninja Tune night in the Melkweg, Amsterdam. If I have some time I will start editing all the material (including interview).